Digital Narrative: A Framing Analysis of the “Stop Judi Ya Guys” Campaign by Mobile Legends Influencers in the Boycott of Online Gambling

Authors

  • Gilang Adjie Prayudha Program Studies of Communication Science, Faculty of Social Science, State Islamic University of North Sumatra and Indonesia
  • Nursapia Harahap State Islamic University of North Sumatra and Indonesia

DOI:

https://doi.org/10.55227/ijhess.v4i6.1798

Keywords:

Digital Campaigns, Online Gambling, Gaming Influencers, Young Generation.

Abstract

This article examines the framing strategy in the digital campaign “Stop Judi Ya Guys” conducted by Mobile Legends influencers in response to the spread of online gambling in the digital space of young people. The urgency of this study lies in the massive normalization of online gambling in digital entertainment media and the weak digital literacy of the younger generation, which allows the infiltration of deviant values through gaming and live streaming platforms. This research employs a qualitative method with a virtual ethnographic approach to explore the construction of narratives and public responses to the campaign. Data collection techniques include observing digital content on YouTube, conducting in-depth interviews with influencers, their followers, and digital communication experts. Data analysis uses the Miles, Huberman, and Saldana model, which includes data reduction, data presentation, and verification. Data validity was tested through source triangulation and expert triangulation to ensure consistency between the campaign narrative and the digital actions that occurred. The results of the study indicate that the representation of online gambling occurs subtly through symbols, game features, and digital forums, forming a normalization process that is difficult to recognize. Conversely, the digital campaign by influencers uses an organic, contextual, and participatory approach to build a moral counter-narrative. The discussion emphasizes the importance of framing and innovation diffusion as social intervention strategies within digital communities. In conclusion, the strength of digital campaigns lies in integrating values into the daily digital lives of audiences through familiar, emotional, and participatory communication styles.

References

A. Killick, E., & D. Griffiths, M. (2020). A Content Analysis of Gambling Operators’ Twitter Accounts at the Start of the English Premier League Football Season. Journal of Gambling Studies, 36(1). https://doi.org/10.1007/s10899-019-09879-4

Agustina Erry Ratna Dewi, & Muhamad Isnaini. (2023). Reversing Control Over Digital Public Sphere Through the Hashtag #BlokirKominfo. Journal of Humanities and Social Sciences Studies, 5(10). https://doi.org/10.32996/jhsss.2023.5.10.13

Cheng, Y., Hung-Baesecke, C. J. F., & Chen, Y. R. R. (2024). Social Media Influencer Effects on CSR Communication: The Role of Influencer Leadership in Opinion and Taste. International Journal of Business Communication, 61(2). https://doi.org/10.1177/23294884211035112

Collado-Alonso, R., Picazo-Sánchez, L., López-Pastor, A. T., & García-Matilla, A. (2023). What do social media teach? Influencers and followers in informal education in social media. Revista Mediterranea de Comunicacion, 14(2). https://doi.org/10.14198/MEDCOM.23658

Dalimunthe, S. R., Iswandi, R., Sitorus, A. S. A., Putri, J. R., & Juwita, N. R. (2024). SOSIALISASI HUKUM TENTANG AKIBAT HUKUM DAN UPAYA PENCEGAHAN JUDI ONLINE PADA REMAJA. Jurnal Pengabdian Masyarakat Kesosi, 7(1). https://doi.org/10.57213/abdimas.v7i1.217

Enjelika, N., & Samatan, N. (2022). ANALISIS FRAMING PEMBERITAAN VAKSIN SINOVAC PADA PORTAL BERITA ONLINE CNNINDONESIA.COM DAN DETIK.COM. Mediakom : Jurnal Ilmu Komunikasi, 6(1). https://doi.org/10.35760/mkm.2022.v6i1.6656

Fatanti, M. N., & Prabawangi, R. P. (2021). MEME POLITIK DALAM RUANG WACANA KOMUNIKASI POLITIK DI INDONESIA. Diakom : Jurnal Media Dan Komunikasi, 4(2). https://doi.org/10.17933/diakom.v4i2.253

Flick, U. (2020). Doing Triangulation and Mixed Methods. In Doing Triangulation and Mixed Methods. https://doi.org/10.4135/9781529716634

Gómez, P., Feijóo, S., Braña, T., Varela, J., & Rial, A. (2020). Minors and Online Gambling: Prevalence and Related Variables. Journal of Gambling Studies, 36(3). https://doi.org/10.1007/s10899-019-09923-3

Harahap, N. (2020). Metodologi Penelitian Kualitatif. Medan: Wal Ashri Publishing.

Ignatow, G., & Robinson, L. (2017). Pierre Bourdieu: theorizing the digital. Information Communication and Society, 20(7). https://doi.org/10.1080/1369118X.2017.1301519

Macey, J., & Kinnunen, J. (2020). The convergence of play: interrelations of social casino gaming, gambling, and digital gaming in Finland. International Gambling Studies, 20(3). https://doi.org/10.1080/14459795.2020.1770834

Marionneau, V., Ruohio, H., & Karlsson, N. (2023). Gambling harm prevention and harm reduction in online environments: a call for action. Harm Reduction Journal, 20(1). https://doi.org/10.1186/s12954-023-00828-4

Maritasari, R., & Lestari, P. (2020). Model Komunikasi Lanjut Usia di Rumah Sakit Umum Daerah Sleman. Jurnal Ilmu Komunikasi, 18(2). https://doi.org/10.31315/jik.v18i2.3680

Miles, M. B., Huberman, A. M., University, J. S., & Data. (2021). Qualitative Data Analysis: A Methods Sourcebook. In Learning Sciences Research for Teaching.

Muhaemin, E., & Sanusi, I. (2019). Intoleransi Keagamaan dalam Framing Surat Kabar Kompas. Communicatus: Jurnal Ilmu Komunikasi, 3(1). https://doi.org/10.15575/cjik.v3i1.5034

Nguyen, B., Torres, A., Sim, W., Kenny, D., Campbell, D. M., Beavers, L., Lou, W., Kapralos, B., Peter, E., Dubrowski, A., Krishnan, S., & Bhat, V. (2022). Digital Interventions to Reduce Distress Among Health Care Providers at the Frontline: Protocol for a Feasibility Trial. JMIR Research Protocols, 11(2). https://doi.org/10.2196/32240

Nugraheny, D. E., & Djumena, E. (2024). E-Wallet Jadi Modus Baru Transaksi Judi Online, Menkominfo: Nilainya Lampaui Rp 5,6 Triliun. Kompas.

Oksanen, A., Sirola, A., Savolainen, I., & Kaakinen, M. (2019). Gambling patterns and associated risk and protective factors among Finnish young people. NAD Nordic Studies on Alcohol and Drugs, 36(2). https://doi.org/10.1177/1455072518779657

Pereira, M. J. de S., Cardoso, A., Canavarro, A., Figueiredo, J., & Garcia, J. E. (2023). Digital Influencers’ Attributes and Perceived Characterizations and Their Impact on Purchase Intentions. Sustainability (Switzerland), 15(17). https://doi.org/10.3390/su151712750

Pratama, T. A. (2025). GENERASI DALAM JERATAN JUDI ONLINE : MENELISIK GAMBLING DISORDER SEBAGAI ANCAMAN KESEHATAN MENTAL DAN STABILITAS SOSIAL Generation Trapped in Online Gambling : Investigating Gambling Disorder as a Threat to Mental Health and Social Stability. 8(1), 46–63. https://doi.org/10.1080/019722409032.....Halaman

Prisgunanto, I. (2018). PEMAKNAAN ARTI INFORMASI DI ERA DIGITAL. WACANA, Jurnal Ilmiah Ilmu Komunikasi, 17(2). https://doi.org/10.32509/wacana.v17i2.619

Purwitasari, E., Althaf, M., & Umam, C. (2022). Analisis Framing Komodifikasi Kemiskinan Dalam Konten Video Pada Akun @Baimpaula. Jurnal Ilmu Komunikasi, 12(2).

Rahmawan, D., Mahameruaji, J. N., & Anisa, R. (2019). Pengembangan konten positif sebagai bagian dari gerakan literasi digital. Jurnal Kajian Komunikasi, 7(1). https://doi.org/10.24198/jkk.v7i1.20575

Riady, A. (2021). Pendidikan Berkualitas di Era Digital: (Fokus: Aplikasi Sebagai Media Pembelajaran). Jurnal Literasi Digital, 1(2). https://doi.org/10.54065/jld.1.2.2021.15

Siregar, A. K., & Qurniawati, E. F. (2022). Analisis Framing Pemberitaan Buzzer di tempo.co. Journal of New Media and Communication, 1(1). https://doi.org/10.55985/jnmc.v1i1.1

Sunengsih, S. (2023). ANALISIS FRAMING PEMPROSESAN KASUS KORUPSI LUKAS ENEMBE PADA MEDIA ONLINE CNN INDONESIA. MEDIALOG: Jurnal Ilmu Komunikasi, 6(2). https://doi.org/10.35326/medialog.v6i2.4319

Tambunan, D., & Hendarsih, I. (2022). Waspada Investasi Ilegal di Indonesia. Jurnal Perspektif, 20(1). https://doi.org/10.31294/jp.v20i1.12518

Wang, R., Zhou, A., & Kinneer, T. H. (2024). Moral framing and issue-based framing of #StopAsianHate campaigns on Twitter. Chinese Journal of Communication, 17(1). https://doi.org/10.1080/17544750.2023.2218646

Wu, H. (2023). Framing as a concept: a literature review on its development, andapplication with the example of content analysis. Interdisciplinary Humanities and Communication Studies, 1(1). https://doi.org/10.61173/55x0eq94

Xin, B., Hao, Y., & Xie, L. (2024). Virtual influencers and corporate reputation: from marketing game to empirical analysis. Journal of Research in Interactive Marketing. https://doi.org/10.1108/JRIM-10-2023-0330

Downloads

Published

2025-06-29

How to Cite

Gilang Adjie Prayudha, & Nursapia Harahap. (2025). Digital Narrative: A Framing Analysis of the “Stop Judi Ya Guys” Campaign by Mobile Legends Influencers in the Boycott of Online Gambling. International Journal Of Humanities Education and Social Sciences (IJHESS), 4(6). https://doi.org/10.55227/ijhess.v4i6.1798

Issue

Section

Social Science